Major Blog Post 11- Drawing And Pinscreen in Animation

Animations are started with a lot of drawing. In fact, we can make a little anime by drawing on a booklet repeatedly, a little difference to show the movement on each page, when we flip them quickly, we can see the movement or even the story there! I think the first person who thought of putting drawings together to produce movement was really creative, he/she broke the limitation of time. This action gave the subjects in the drawings a soul, they seem like they are actually running, dancing in the artwork. Comparing animation to drawing, animation is livelier than a drawing, which may interest the population more.

Pinscreen is an amazing invention in animation history. It employs the shadow of the pins on the screen filled with pins. A pinscreen is a flexible tool for artists to create an artwork, because they would not need more materials, like drawing and painting, to create something better, all they need is ideas! I think pinscreen has become a lot more common as I see them a lot in toy stores. I believe I have seen them a lot in the past, but this is the first time I know the origin of pinscreen. We can’t see many people producing pinscreen animation nowadays because it requires a lot of effort to make one and not knowing can it get people pay to watch it. In my opinion, pinscreen animation is very unique and stylistic. I hope I can see some of them in the future!!

Wendy Kong

Other Post 1: Shinkai Makoto

Shinkai Makoto is a Japanese animation director best known for his 2016 work, Your Name. Shinkai’s work are largely romantic melodramas centered around two characters who have to overcome obstacles in order to be with each other.

Your Name was hugely popular as soon as its release in Japan and took over the box office of the Japanese animation film industry. However, Your Name was the first film from Shinkai that I watched with a happy ending. In his past works, including but not limited to The Place Promised in Our Early Days (2004), 5 Centimeters per Second (2007), The Garden of Words (2013), the two characters in question do not have a conventional ‘happy ending’ and are not able to overcome the obstacles that block them from being with each other. Although the films listed above were not unpopular, and in fact were landmarks that steadily grew a fanbase (or at least a following), they were not financially or internationally successful as Your Name, which had the bright mood and satisfying happy ending that Shinkai’s previous works lacked.

There was a lot of international attention on Shinkai’s most recent work, Weathering with You (2019), because of the explosive success of Your Name. I feel like Shinkai felt burdened by that attention and expectation of a film that surpassed Your Name. I personally think that Shinkai was not able to meet those expectations because he trapped himself in the construction of the plot of Your Name with the bright mood and happy ending.

Eunhae Mary Park

Major Post 16: Documentary Animation

Documentary animation is a genre of animation that is seamlessly part of the film industry. Documentary animation defies the more commonly known form of documentaries that usually consist of live people being filmed and interviewed. It is different from both the conventional documentary and narrative animation as animation is used as a tool to present the ideas of a documentary in an effective and more interesting way. Documentary animation opens new doors to present the ideas presented in a documentary in a new form that may even reflect the thoughts of the interviewees in a more accurate manner.

Using animation as a tool to convey the content of the animation can result in a more fluid, storytelling like film. This can be seen in the use of paint on glass animation in the documentary animation Truth has Fallen. The flow of the documentary is supported by the animation, and therefore the fluidity of the ideas are easier to process.

Eunhae Mary Park

Major Post 15: Japanese Animation

The development of the Japanese animation industry is quite particular in that it started with the military. Although the first, developing animations were not influenced by the government, Japanese animators looked often at European and American animations. As Japan entered war with China in the 1930’s, however, and Japanese militarism grew to dominate politics, propaganda films were set to be more successful in the animation industry because they would be funded by the government.

However, after the war, unlike China with the cultural revolution, Japanese animators became free to create any creation they wanted leading to a generation of animators free to experiment with style and content.

Osamu Tezuka’s works were particularly crucial in bringing Japanese animation into a new age and larger commercial market as he marked a key point in producing the first Japanese animated television series, Tetsuwan Atom which aired from 1952 to 1968. Tetsuwan Atom was the beginning of the Japanese television animation industry which maintains international popularity to this day.

Eunhae Mary Park

Major Post 14: Contemporary artist guests

During the guest speaker talks on October 29th, we were able to see works of animators using animation as a contemporary art form. Instead of creating narrative films that have a story, like the general view of what animation is, they use animation as a method to show their thoughts, feelings, emotion and even their subconscious manifested through dreams in non-narrative films. Both artists, in the process of creating animation art works use music to enhance the piece and the experience of viewing the piece.  

Zhong Su uses sound that supports the distinct aesthetic of his works. Several of his works are set in a rundown, abandoned city (seen often to be set in Hong Kong), and the audience is led through the city via a camera. The sounds that play during the films strongly support the setting of the world as a creepy and dystopia-like.

Cao Shu uses sounds that push further his films that replicate his dreams. The sounds of the surrounding environment, such as the waves near the ocean, keep the audience aware of the setting. But the sounds that really push the dreams is the narration. Instead of simply voicing the narration, Cao Shu has the narration whispered. The whispers combined with the secondary sounds allow the audience to more fully experience the work as a dream.

Eunhae Mary Park

Major Blog Post 10-Puppet Animation

I think using puppets in filming is highly related to animism, which usually happens to children, means everything is alive or has a soul, just like Toy Story. However, I cannot figure out would it be a causation, where puppets in animations brought animism to kids, or the other way around, the idea of animism innovated using puppets for filming.

I want to share a little secret here, I still think the stuffed animal I hug every night is alive, he always jumps off my bed when I am knocked out, maybe he doesn’t love my hugs… Anyways, I think using puppets as characters in film is a really good idea, because it can create more variety of characters other than human. Using puppets can also save the money for hiring actors, it is suitable for people want to be a director to start with! In fact, filming puppets has less chance to mess up compare to filming humans or animals. However, puppets don’t look real enough so they have almost been eliminated as the technology develops.

Nowadays, we have animation, computer graphics (CG) to produce a movie, that is why puppets no longer reach the audience’s expectations. As the technology becomes more advanced, I believe animation or CG could be terminated. No matter how advance technology can be, I will never forget or throw away my buddy!

Wendy Kong

Major Blog Post 9- Visual music

Visualising music is really something new to me, I have never thought of seeing sound, not to mention imagining what sound looks like. It surprises me when I know it started in early 1920s!

I like the “Rhythm in Light” a lot because the visual materials flow with the sound effect, which brings a strong impression to me. Also, I enjoyed the artwork a lot because it comforts me with the structures in the visual material and the music. The visual materials in “Rhythm in Light” are made of many shapes with straight lines, such as rectangles, triangles. They moved like they are in shadow, by moving the light, the shapes enlarged and changed along the music, it seems like they are dancing! Even though the visual materials are mostly made of straight lines, unlike most artists applying curvy lines to fit with music, it turns out really good.

Although this is the first time I learn about visualising music, I think it actually was the basic or the initial step of musicals, movies, animations, linking visual and aural artwork together to produce a greater impact to the audience.

I am sharing this short clip of visual music animation from that I enjoyed. I think is short but cool. It makes me want to do a small visual music project myself!!

Visual Music Animation – Seventeen Years

Wendy Kong

Major Post 13_Japanese Animation

I never really gotten invested into watching anime, and that would be my only recollection of Japanese animation. I’ve watched a few anime’s out of boredom, but other than that I never got too invested like my other fellow animators. I did watch a few of the Studio Ghibli films because my family had them on tape, and really liked the storyline behind them. I especially like the cute characters in each of the films. Anime then became a huge social euphoria today to watch anime. All my friends are very invested in anime, purchasing merchandise, going to anime conventions, you don’t have to be an animator to really appreciate the art behind it.

The featured films shown in class today were familiar when it came to recognizing the characters, such as Osamu Tezuka’s Astro Boy. I’ve seen him plenty of times when I was younger, as figurines or snippets of the show. It was nice to see the variety of animations from japan other than anime, such as Mt. Head (2002) Koji Yamamur or The Demon (1972) Kihachiro Kawamoto. Mt. Head was probably my favorite of the films shown in class because of the unique camera angles that was shown, as well as the storyline in general was really trippy and entertaining. From the start, the audience really doesn’t know where the story will end.

Major Post 14: Tadahito Mochiaga

 

Today in class we discussed Japanese animation. However, between the discussion of the amazing 2d animation of Hayao Miyazaki and Tezuka Osamu Professor Zhang mentioned one man that I had never heard of before. That man was Tadahito Mochiaga. It found him very interesting since in my preliminary research for this post I found that he holds the unique pleasure of being one of the only artists to have worked in both the Chinese and Japanese animation industry.

Tadahito Mochiaga  pioneered Japanese stop motion animation and is best known for working with MOM Productions. This Japan based studio was regularly outsourced by American directors, like Arthur Rankin Jr., to do the animations for their various films and commercials. He was an animation supervision on one of my favorite holiday stop motion movies “Rudolph the Red-Nosed Reindeer” as well as a very interesting film called Mad Monster Party?. I will link the trailer below. The animation in it seems much more seamless and life like compared to “Rudolph the Red-Nosed Reindeer”.

LeAnn Schmitt

Major Post 13: Asianimation

It was super fun looking at less main-stream animations apart from the Western and US, and diving into Chinese animation. I thought it was interesting how many adaptations of the same story exist; like remakes of Godzilla or King Kong, but with “The Journey to the West” and “Nezha”.

Many animations used Chinese Ink as their medium, giving each one a soft, elegant texture. Therefore, it was fitting that calm and slow pacing was used often.

The first artist of the day is Wan Brother, one of the earliest animators in China, who was inspired a lot by the US and has Snow-white/Disney vibes seen in their layout, set-up or background. Again, he worked with ink and used Rotoscoping which was also inspired by the US.

In 1956, a new movement began called the Hundred Flowers Campaign, which was to lift the restrictions felt imposed upon Chinese intellectuals, to stir up socialism and thus grant greater freedom of thought and speech.
It brought up the opportunity to create something new and original to represent China.
The name of the movement originated from a poem: “Let a hundred flowers bloom; let a hundred schools of thought contend” (百花齐放,百家争鸣, Bǎihuā qífàng, bǎijiā zhēngmíng).
 “The policy of letting a hundred flowers bloom and a hundred schools of thought contend is designed to promote the flourishing of the arts and the progress of science”. – Mao Zhedong.
We can definitely admire the initially pure intentions to try and build creative freedom in China, and it’s something that’s worthwhile to remember and be grateful of.
It makes me curious to: if China had carried on developing their style, what would that look like?

Extra class notes:
Te Wei – Founder of Shanghai Arts and Film Studio!
Chinese manhua artist and animator, Developed chinese ink-wash animation
Studied in Changchun, Tadahito Mochinaga
Tadpoles Looking for Their Mama (1960) – Te Wei
Yu Zheugang A Clever Duckling (1960) an origami
A-Da/ Xu Jinqin
Wan Brother:
Princess Iron Fan (1941)
Uproar in Heaven (1964) mixes in Chinese Opera make up on their characters.
Shanghai Arts and Film Studio, first coloured chinese animation (1956) Why is the Crow Black-coated.