Major Post 16 – Animated Music Video

Same as my post 15, we learned about how animation was discovered and evolved. We really have to appreciate how animation has evolved and improved into from 18th century until now.

In the market nowadays, 2D animations are uncommon because as the technology is more developed, creating 3D CGI is more profitable and time-saving than 2D CGI animations, which it is required a large group of people to draw frame after frame. I talked about a special shader pack for 3D software is developed before, toon shader, which is inspired by cel-shading from 2D cartoon. One click with some setting adjustments, a shot can be done quicker than 2D animation. However, that doesn’t mean 2D CGI has been completely abandoned, it usually used as filled the shot with a background or post production ( special effects, lighting adjustment etc. ). Therefore, 2D animations are uncommon to see in the industry now.

Out of nowhere, Riot Games released an animated music video for promotion of in-game skin, GIANTS sung by True Damage ( A made up CGI characters group ), voiced by Becky G, Keke Palmer, SOYEON, DUCKWRTH and Thutmose. It is a media mixed with 3D environment and 2D character animations. It is an animation completely opposite of what the industry usually are, 2D main animations with classic cel-shading with 3D mesh and environment.