MP1 | Inventions from both sides of the Atlantic

In the first two weeks of class we covered the early years, from animation toys, to the creation of full films with sound and the pioneering of many important animation processes. It’s a lot, though we haven’t even looked at anything Disney yet.

What it made me realize was that animation history was less of a line than a zig-zag: the back and forth process of invention and industrialization, as well as the cross-pollination of animation techniques between Europe and America. All were important factors in the development of the animation as an art form and as an industry.

The two sides of the Atlantic circa 1900 (source)

Early inventions in what we now think of as animation mostly came from Europe. Frenchman Émile Reynaud created the first film projection animations or Théätre Optique in 1888, expanding from earlier toys such as the phenakistocope and zoetrope, attributed to Joseph Plateau (Belgium) and William G. Horner (UK) respectively. As early as the zoetrope however, Americans tapped into industry and manufacturing; American William Ensign Lincoln licensed his version of the zoetrope to the board game company Milton Bradley and Co. in 1865-66.

Of course what interests us is the techniques that have become standard. John Randolph Bray (US) and Raoul Barré (Canada/US) were important in creating both technical processes, such as celluloid [cels] and the hole and peg system, and production processes, i.e. the industrial animation pipeline; all three are still in use in some form or another today, speaking to how influential their inventions were. Interestingly, Barré, with Bill Nolan, was also the first to make animated adverts, and created the first 100% animation focused studio.

Different peg bar systems, from article on the history of the peg bar

The first character driven animation, or perhaps ‘animated cartoon’, was Emile Cohl’s (France/US) Fantoche the Clown in 1908; American cartoons included Krazy Kat (1916), Felix the Cat (Pat Sullivan and Otto Messmer 1919), and Fleischer studios’ iconic characters (1920s-30s). And of course later on we’ll meet Mickey Mouse, most iconic of all animated cartoons.

American Winsor McCay is an interesting case; the naturalistic draftsmanship he used from his illustration background elevated animation to a new level. He also pioneered technical animation methods such as inbetweening and cycles/loops as shown in Gertie the Dinosaur (1913), for which John Randolph Bray tried to sue him after patenting those methods. Gertie also carries the legacy of animation as performance and showmanship like with early pioneers Georges Méliès (France) and James Stuart Blackton (US).

A frame from Gertie the Dinosaur – notice the ‘stop here’ instruction, presumably for the assistant (source)

Animation was exclusively in short film form, until the first European feature-length animation films. They include El Apostol (1917) and Peludopolis (1930) by Italian-Argentinian Quirino Cristiani, the second of which was the first with sound, and The Adventures of Prince Achmed (1926) by German Lotte Reiniger and her team. Achmed in particular seems important to me, as its use of the multiplane glass technique allowed for many-layered backgrounds that further pushed animation towards a truly cinematic look, and was an early version of the multiplane camera, which was used in Disney’s first feature, Snow White and the Seven Dwarfs (1937), and allowed it great compositional depth.

We always think of Disney when we think of animation history. In a way, Disney’s Golden Age is kind of an ‘Italian Renaissance’ of animation, because it married both industrial efficiency and artistic height. But without seeing the historical context before and at the time of Disney’s birth, we could easily forget the early origins and all the other milestones that allowed Disney to flourish.

Claudia Lau

Major post 1: Genesis of anim.

Before these history of animation lessons, I barely knew anything about its origin as it never caught my immediate interest. The most I knew would be from watching Tarzan; who had a scene of the Praxinoscope by Reynaud, and seeing glimpses of Disney’s old Mickey Mouse. Therefore, I’m entirely grateful and consciously appreciative of being able to watch animation from the very beginning, even if the early animations are very slow and unappealing – I feel very privileged to learn about its roots and grateful to the people who took the time to innovate techniques and systems, such as the optical theatre, peg system, slash system and the cel-animation technique that enabled us to be where we are today.

In terms of genre, seeing how most of the early animations were generally very quirky yet dark, showed a glimpse of the mindset of that time. I thought it is very amazing how a short clip can carry so many other aspects, such as culture, mannerisms and lifestyle.

It is also very interesting how a lot of the ‘business men’ created shorts with the theme of ‘work’, for example in the “Felix the cat” shorts. They lead the idea of how art and entertainment can come together to make money – which opened even more opportunities for creatives to make a living in the future.

Sammy Liu